• About Hallam

    Indie Game Maker Contest

    by  • 03/06/2014 • Indie Game Maker Contest 2014

    Finally an update to the blog, I stumbles across a game making contest through Humble Bundle and decided I’d enter a game, the contest runs until June 30th, so it’s going to be a busy month to create the game I want. I’ve decided you use Unity as I’m familiar with it and I...

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    3D Models Everywhere!

    by  • 22/11/2013 • General

    I’ve been doing quite a bit of modeling and texturing recently, here’s a few pics, a couple of my vehicle model in the process of being textured Along with that I’ve been working on computer game assets, here’s a start to a bunch of sci-fi / post apocalyptic assets I’m building for the Unity...

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    Fun with Unity

    by  • 19/11/2013 • General

    So, I’ve been using unity to build mod parts for Kerbal Space Program, and while there’s a heap of parts I want to build, I got inspired to start making computer games. I think the last time I was making my own games i dabbled a bit in Torque 2D. After going through a...

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    Far Too Long

    by  • 07/11/2013 • General

    It’s been ages since my last blog update, but my kerbal space program mod is out and available for a download. It still has more parts to make and things to do but I’m pretty happy with it so far. http://forum.kerbalspaceprogram.com/threads/49965-0-22-Random-Parts-Mod I’ve also put some fo my work up on sketchfab, it’s a great...

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    Space: The Best Gaming Frontier!

    by  • 03/09/2013 • General

    So it’s been quite a while since I posted on the blog here. I haven’t been sitting around doing nothing, but my latest university subject was not a studio one so there wasn’t much in the way of 3D models produced. Having said that, I’ve been working on models for Kerbal Space Program, which...

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    Organic Modeling Progress

    by  • 25/04/2013 • General

    Just thought I’d update the blog with a couple of images from my organic modeling class, this is a human we’re doing. Still have the head to do, but we’ve been defining major muscle groups and landmarks of the body so far. I’m also doing a sculpt of a lioness for the class (in...

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    Core Overload Wrap-Up

    by  • 14/04/2013 • General

    Well, The game I’ve been building models and painting textures for is nearing completion. it’s due to be delivered by May 14th and I’ve submitted my final model for it. I’ve attached images of all the models I’ve made for it so far, some of these I’ve posted before. As far as I know...

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    Completed Thesis Model

    by  • 06/04/2013 • General

    Bit of a while since my last blog update here, but I’ve finally completed one of my thesis models, It still needs UVMapping and eventually texturing, but that’s scheduled for a bit later, I’ve attached a bunch of images below, some progress shots along with the final Images for this stage. I’ve also been...

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    More Core Overload

    by  • 17/02/2013 • General

    I’ve done a couple more things for the core overload project. First is a transformable wing, the compact mode allowing speed, at the expense of maneuverability and vice-versa when it’s extended. The next, which I still have to do the textures and high-res sculpt for is the Unstable Rift Wing, It releases and AOE...

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    Another Thesis Update

    by  • 13/02/2013 • General

    Another quick update, I’ve blocked out the major components of the Vehicle for my thesis, I’ve split the workload up into Frame & Suspension, Exterior & Wheels, Engine & Drivetrain and Interior. I’ve attached my notes and blocking out of each part. Now comes the fun part, Giving myself 2 weeks to model out...

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