• Core Overload

    by  • 22/01/2013

    I’ve taken on some work for a computer game, modelling various game assets, you can find information about the game here Core Overload and attached are some examples of the texture & modelling work. Some posts on my thesis work coming soon, I promise !

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    Updated Image Galleries

    by  • 07/12/2012

    It’s been about a month since my last update, which is longer than I intended to have between posts, however, I have now updated the Image Galleries section to have my current portfolio of stills in all their various galleries. I’m also not working on my thesis project models, so I should have something...

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    Hard Surface Modelling Distractions

    by  • 09/11/2012

    I got distracted from my organic modelling yesterday, something I’ve wanted to do for a while now is model a giant robot, and thanks to a design and some sketches from David White (http://www.mechazone.com) I finally got started last week, I’ve attached images of the blocking model and where I’m up to on the...

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    I’m No Stylist

    by  • 07/11/2012

    Well, I finally got some hair on my head sculpt, although I couldn’t seem to get it looking the way I wanted, the beardy bit is not as coarse as the hair on this guys head and it looks a bit strange. anyway, apart from that I used the topology tools to re-topologise the...

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    Consolidation

    by  • 01/11/2012

    I’ve just been thinking about the best way to organise all my online portfolio stuff, I now have images spread across a whole bunch of websites from deviantart, this blog, facebook, vimeo, cgsociety and now Linkedin too. I need to decide what site is going to be my central spot for works in progress...

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    Organic Modelling

    by  • 24/10/2012

    I finally made some progress on organic modelling, here’s a bust I’ve started working on, it still needs detail, but the base structure is there for now. I’ve got a bunch of stuff to do on my character before it’s ready for some texturing and a turnaround render. and november is creeping up fast,...

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    Progress

    by  • 11/10/2012

    I’ve sculpted a skull, just to get an idea of the structure that underpins the human face, I followed through part of a digital-tutors tutorial called “Understanding Facial Anatomy” It’s a good series of tutorials so far, it’s recorded and commentated in realtime which is quite handy with a good commentary.

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    Priorities.

    by  • 11/10/2012

    I started another hard surface model the other day (see attached image). But now it’s time to do some character sculpting, I’ve decided I need 2 good characters for my portfolio and that I’ve got enough hard surface models already. I also need the practice and training in character creation for my thesis models...

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    Textured and Ready for Animating

    by  • 05/10/2012

    Well, here it is, the guppy flying vehicle textured and rigged ready for animating. I’ve included a screenshot of the animation controls 🙂    I ended up texturing it in Mudbox, mainly due to the fact I’m familiar with it already and there’s a few time constraints on me for this model. I think...

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    Texture Time

    by  • 02/10/2012

      I’ve been starting to texture the “Guppy” Flying Vehicle so I can put it in a composition for my node based compositing class, as well as making a proper turnaround for my portfolio showreel. It’s been a pain so far, I’ve tried 4 different 3D painting programs, all with their pluses and minuses....

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